I really enjoyed this game, which was basically a continuation of the format established in Breath of the Wild. The mainland map was the same, however there was a whole new addition of a sky world and an underground world to explore. I easily put over 100 hours in this game exploring, and still am only at about 46% uncovered. There's still so much to do, and I might play a little here and there, but for the most part am ready to move on. So as per usual I gotta make a thorough review to close out the gaming experience. I would most definitely put this game in my Top 25, but would still put BOTW ahead of it only because it was that game that established this incredible format.
The Story
The story takes place several years after the events of Breath of the Wild. Princess Zelda and Link are exploring an underground cave, under the Hyrule castle, when they discover some ancient writings. They travel further and find a demon frozen, who awakens and kidnaps Princess Zelda. He uses all his power to withstand the demon, and is nearly killed, until the demon vanishes with Zelda. Link is later awakened in the sky islands, by the spirit of Rauru, an ancient Zona who was once the king of Hyrule. Rauru helps heal Link with a magical mechanical arm and informs him of the chaotic upheaval that has brought gloom and chasms to land of Hyrule. Link leaves the sky islands and begins his quest to find Zelda.Link begins his quest at the Hyrule Castle and eventually arrives to Lookout Landing where he gathers information from Purah and the Zonai Survey Team. As per usual Zelda format, Link must travel to the headquarters of the main species of Hyrule; the Zoras, the Gorons, the Geruda, and the Rito. What's nice however is the freedom to choose which region you want to explore first. Each of the civilizations have information on Zelda, but are stricken with their own issues brought on by the Upheaval. Link must help Price Sidon of the Zora, Tulin of the Rito, Yunobo of the Goron, and Riji the chief of the Gerudo. With each civilization he must journey into a temple to release the scourge of their land and uncover a magical stone. These stones are used by his new companions to unleash their magical powers.
After defeating the Phantom Gannon Link must continue his quest to find more information on where the real Zelda might be. He learns of a fifth sage, known as Mineru, who was once a Zonai and the sister of Rauru. Mineru's physical embodiment comes in the shape of a cyborg who can fuse with various objects. Link also learns that Zelda swallowed her magical stone, to become an immortal dragon, protecting the Master Sword for Link to recover. Link then frees the Deku Tree from the gloom, and from there is able to locate Zelda, who is in the form of a dragon.
With the master sword now in his possession, Link understands the only way to free Zelda is to defeat Ganondorf. He thus journey's with his five companions to the bottoms depths of the world to confront him. Link must first face an army of monsters, and then face Ganondorf, following by the phantom Gannon. In his last act of defeat Ganondorf swallows the magical stone to became a dragon. At this point Zelda comes to Link's aid where the two dragons must fight in the sky. Link is able to give the finishing blow to Gannon, by striking at the magical stone. With Gannon defeated, Hyrule is free from the gloom, and Zelda returns to her former self.The Game Play
The gameplay is just as enjoyable as it was in Breath of Wild, with some great new additional features. The first big one is an extension of the map with a sky world and an underground world. The sky world can mostly be accessed by watchtowers that launch Link high up in the air. From the sky islands Link can skydive or use the paraglider for a safe landing. The skydiving feature is perhaps my favorite new addition to this game, where it truly opens up the landscape. On the flipside of this is the underground that can be accessed thru chasms. This underground is also quite unique since it is covered in darkness, gloom, and all forms of monsters. Link must use various lighting tools to uncover light roots that help unveil the darkness.Another impressive new feature to this game is the new Purah Pad skills which encourage building. Link is able to use these magical skills thru his mechanical arm, which allows him to levitate objects, rewind time, ascend thru solid platforms, fuse weapons with miscellaneous objects, and auto-build machines and vehicles from previous designs. The ability to build is a very important feature in the game, especially solving puzzles such as in the Shrines. Link must often build bridges, ramps, or vehicles powered by fans, fire, or batteries. There are many tools and items Link can manipulate with his mechanical arm to build things. These items known as Zonai devices include; hot-air balloons, rockets, wheels, batteries, lights, flame-throwers, beam-shooters, water-hydrants, floating platforms, wing-gliders, mirrors, stakes, springboards, carts, and so forth.
Just as in previous games Link can continue to improve his health and his stamina thru unlocking shrines. Stamina is very important for climbing, para-gliding, swimming, and running. The mobility in this game is just as liberating as it was before, however it does offer a realistic limit thru the stamina gauge. Link's combat style is the same as it was before with the additional abilities to flip, parry, and flurry-rush. These are especially important moves when fighting the more challenging bosses such as Ganondrof. However the true key element to Link's power is his weapon forging. This is essential to stand a better chance in combat. While swords are rare, sticks can be fused with Zonai blades to enhance their strength. Same goes for shields and arrows can be equipped with just about any item. Bomb-arrows are always the most effective tool in my opinion.Another different feature in combat, is Link's spiritual companions. Each of his companions has a special power that can be unleashed at Link's calling. The Rito Tulin can release a gush of air which is very helpful when paragliding; Yunobo can turn himself into a cannon which is very helpful for blasting thru rocks and stones; Sidon can provide a water shield as well as a blast of water (probably the least helpful of the group); and Riji can create an electrical forcefield that will cause significant damage when in enemy is struck by an arrow. Mineru's cyborg is also helpful as a vehicle when needed to climb over gloom.
The game returns with it's vital survival feature, which was perhaps the biggest appeal of Breath of the Wild. Once again Link must acquire resources, hunt, scavenge, and cook meals to support his health. He can also cook elixirs by mixing bug parts with monster parts. The elixirs can give him many temporary boosts such as heat-cold-electrical resistance, glowing power, endurance power, slip-resistance, and just better general strength. Fire-making is a very helpful feature not only for cooking, but for passing time, or getting launched up in the sky. Sleeping is a great way to recover Link's full health. Link also has a collection of horses that can be tamed, named, and boarded in various stables. A bonus feature in this game (just as in BOTW) is to build a home for Link where he can collect his favorite weapons, board his favorite horse, cook his meals, and sleep at no charge.
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